• I3D 2011 Report – Part II: Industry Session

    Updated: 2011-02-27 19:44:23
    An industry session kicked off the second day of I3D (there were papers on the first day that I’m skipping over since I’ll do a paper roundup post later). This session was comprised of two talks by game industry speakers – Dan Baker (Firaxis), and Chris Hecker (currently working on the indie game SpyParty). I’ll [...]

  • Programs & Services Page

    Updated: 2011-02-27 14:35:12
    I moved to a new system recently and reinstalled a bunch of stuff, as usual. It was a bit hard to remember all the utilities and whatnot that I use, so I decided to make a little list. This is now up at the bottom of the portals page.

  • Photos from I3D 2011

    Updated: 2011-02-27 01:47:02
    Provided by Mauricio Vives: feast your squinties. Lots of headshots, which I’m sure the speakers (and their moms) will appreciate. I certainly do; it’s great putting a face to a name. Also, save the date: as the last slide shows, March 9-11 2012 is the next I3D, in Costa Mesa, California. I’m suitably impressed that [...]

  • I3D 2011 Report – Part I: Keynote

    Updated: 2011-02-19 09:52:26
    Today was the first day of I3D 2011. I3D (full name: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games) is a great little conference – it’s small enough so you can talk to most of the people attending, and the percentage of useful papers is relatively high. I’ll split my I3D report into several [...]

  • Just two weeks until the SIGGRAPH General Submission deadline!

    Updated: 2011-02-05 03:38:28
    SIGGRAPH 2011 will be in Vancouver, on August 7-11, 2011. I’ve given presentations at SIGGRAPH several times; each time was a great experience where I learned a lot and met some pretty awesome graphics people from the world’s top research institutions, film production companies, and game development studios. SIGGRAPH has several programs at which game [...]

  • NPAR Call For Papers

    Updated: 2011-02-01 02:30:26
    The ACM Non-Photorealistic Animation and Rendering Symposium has put out its call for papers. NPAR alternates its location each year between Annency, France (which is lovely) or colocated with SIGGRAPH (which is convenient for many of us). This is a SIGGRAPH year, in Vancouver (lovely and convenient). NPAR takes place the weekend before, colocated with [...]

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